Monday, November 8, 2021

Netflix Unveils - Kotaro Lives Alone Anime's - Youtube Trailer.

 

Netflix unveiled a new teaser trailer for the anime adaptation of Mami Tsumura's Kotarō wa Hitori Gurashi (Kotaro Lives Alone) manga on Tuesday.

Netflix will debut the anime worldwide next spring. Rie Kugimiya will play Kotaro Satо̄, and Toshiki Masuda will play Shin Karino.

Tomoe Makino (Woodpecker Detective's Office) is directing the series at LIDEN FILMS. Tomomi Kimura (Kochoki) is designing the characters, and Hiroshi Satо̄ is in charge of story composition.

The "apartment comedy with laughs and tears" centers on a 4-year-old boy named Kotarō Satо̄, who moves next door to Shin Karino, an unsuccessful manga artist. Kotarō has no parents and lives alone. Not only does he seem to earn a living, he actually seems more put together than his own strange neighbors.

Tsumura launched the manga in Big Comic Superior in 2015. The manga's eighth compiled book volume shipped on September 30. The series has reached over 1.4 million copies in circulation.

The manga won an Electronic Manga Award in 2018.

The manga inspired a live-action series that debuted on April 24.

Source: Netflix's anime YouTube channel

Upcoming Anime - Love of Kill Anime's - Promo Video - January 2022 Premiere

 

The official website for the television anime of Fe's Love of Kill (Koroshi Ai) manga began streaming a promotional video for the anime on Monday. The video reveals more cast, theme song information, and the show's January 2022 premiere.

The anime stars:

Saori Ōnishi as Chateau Dankworth

Hiro Shimono as Son Ryang-ha

Kenyuu Horiuchi as Euripides Ritzland

Kōhei Amasaki as Jim

Tomoaki Maeno as Hou

Houchu Ohtsuka as Donny

Toshiki Masuda performs the opening theme song "Midnight Dancer," and Aika Kobayashi performs the ending theme song "Makoto Period."

Crunchyroll will stream the series as it airs, and the company will premiere the anime at the Anime NYC event on November 21.

The anime reunites the main staff of the Dr. Ramune: Mysterious Disease Specialist anime. Hideaki Oba is directing the anime at Platinum Vision. Ayumu Hisao (Kono Oto Tomare!: Sounds of Life) is writing and supervising the series' scripts. Youko Satou (Dog & Scissors, 7SEEDS) is designing the characters. Kei Yoshikawa (Mobile Suit Gundam AGE, SaiKano: Another Love Song) is composing the music at Toy's Factory in collaboration with MIRACLE BUS.

Yen Press is releasing the manga in English, and it describes the story:


She's a professional hitman. And he…is also a professional hitman. And she's his target. Caught in a deadly game of cat- and-mouse, will she fall first…or will he?

Fe launched the manga in Monthly Comic Gene in October 2015.

Sources: Love of Kill anime's website, Kadokawa Anime's YouTube channel

Saturday, October 30, 2021

Exploring Nintendo's Super Metroid | Video Gameography




The first season of Game Informer’s Video Gameography explores the history of the Metroid series. After running down Samus' classic debut and handheld outing, we’re moving onto the most influential entry in the series: Super Metroid.

Released on April 18, 1994 for Nintendo's Super Nintendo Entertainment System, Super Metroid sold well enough at the time, but its legend has only grown over time as more and more titles take inspiration from Samus' haunting adventure across the planet Zebes. Developed by Nintendo R&D1 with a staff of 15, and directed by Yoshio Sakamoto, Super Metroid is widely considered one of the greatest – if not the greatest – game ever made. In this episode, we talk about Super Metroid's grueling development, its unique approach to cinematic storytelling, the ways it surprised players, and how it helped spawn the Metroidvania genre.

Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and special guest, Game Informer alumni Joe Juba for the next hour as we explore Super Metroid's lore, development history, and lasting impact.

If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

Marvel planned to introduce the Guardians of the Galaxy through One-Shot short films




In flickeringmyth.com published an article which states that Marvel fans have been given a peek behind the curtain of the Marvel Cinematic Universe with the recently released book The Story of Marvel Studios, which has offered up a wealth of info on Marvel’s rise from movie studio start-up to global box office behemoth.

Discussing the development of 2013’s Guardians of the Galaxy, which was at the time Marvel’s riskiest project by far, Kevin Feige revealed that the studio originally planned on introducing the lesser-known characters to audiences through a series of Marvel One-Shots (remember those?) that would have played before Phase Two releases Iron Man 3, Thor: The Dark World and Captain America: The Winter Soldier.

Taking to social media, director James Gunn has elaborated on the story, and what was planned for the shorts:

https://twitter.com/JamesGunn/status/1452764256311578624

Gunn is currently reuniting with his Guardians cast members for Guardians of the Galaxy Vol. 3, which kicked off production this month and is being shot back-to-back with Disney+’s The Guardians of the Galaxy Holiday Special.

Returning for the trilogy closer are Chris Pratt (Star-Lord), Zoe Saldana (Gamora), Dave Bautista (Drax the Destroyer), Bradley Cooper (Rocket Raccoon), Vin Diesel (Groot), Karen Gillan (Nebula), Pom Klementieff (Mantis), Sean Gunn (Kraglin and Rocket Raccoon) and Elizabeth Debecki (Ayesha),

Friday, October 29, 2021

Sable Review – Captivating Gameplay Behind A Beautiful Mask




In gameinformer.com Article and review published that In a typical open-world game, the environment is littered with content, populated with interesting side-quests, and full of breathtaking sights, but an overarching singular objective remains. Whatever the quest, exploring the world and helping locals often requires that you step away from your primary purpose. Sable is refreshing in that regard. This expedition allowed me to lose myself in the small details, talk with diverse characters, enjoy the experience, and admire the sights.


My trek into the desert is a rite of passage called the Gliding, during which I must leave my clan to roam the world gathering masks. I can return to my home when I feel like I have traveled enough and pick a mask to represent my adult identity. Though they lack voices, Sable’s characters have no absence of personality. As the motherly Jadi urges me to take time appreciating the trip, her concern makes leaving the clan bittersweet.




When I leave, my first foray into the larger world is extraordinarily compelling. An immense, trackless landscape opens before me as a celebratory Japanese Breakfast song rings out. The moment skillfully replicates the thrill and trepidation Sable feels thanks to her newfound independence. Fortunately, the clever level design keeps players from wandering aimlessly by putting important locations in hard-to-miss spots, and soon I’m ready to hunt down masks.


To collect most masks, you bring three badges to a mysterious mask-crafting entity. The missions that reward these tokens are usually short, and in some cases, simple fetch quests. On the hunt for Hercules Beetle Mask badges, for example, one assignment leads me to scare the literal crap out of bugs – apparently, it makes excellent fertilizer. In a slightly loftier Guard’s Mask quest, I received a badge for climbing the evocatively named Bridge of the Betrayed, meeting a character examining their own identity. While neither mission is mechanically complex, I appreciate the narrative variety and how the quests inspire me to travel to the ends of the map. As someone who excitedly pursues side content in most games, Sable’s exploration-focused, combat-less gameplay is fantastic.


Of course, it doesn’t hurt that my travels took me through an absolutely stunning environment. The art is almost simple, but its vibrancy is astounding. Some may be thrown off by the main character’s sprinting, which intentionally runs at 12fps while the rest of the world targets 60fps. However, I appreciated this contrast because it accentuates the animation, like a painting that emphasizes its brush strokes. There is so much life in Sable’s visuals. The sand glows under the sunrise, and the stars shine when all the desert’s colors fade into the night. The landscape is rife with structures to climb, and these tempting locations often hide valuables, whether a unique article of clothing, a useful stamina-boosting collectible, or an unexpected character interaction. My curiosity was constantly rewarded.

Sable’s exploration remains engrossing thanks to its smooth, stamina-dependent climbing, which let me navigate simple, environmental puzzles – like connecting a power supply to open doors in a long-abandoned spacecraft. The gliding stone artifact encases Sable in a protective bubble that allows her to float slowly towards the ground – shielding her from fall damage. This mechanic dared me to scale great heights. Whether summiting an obstacle or gliding in the breeze, the act of exploration was entertaining.



My favorite mode of transportation is unquestionably the hoverbike. While zipping across the game’s parched expanse on the customizable, futuristic vehicle, I could almost feel the wind in my hair. Many settlements have vendors that sell unique parts, which I could mix and match to make the bike my own. The scene where I worked with my clan’s machinist to assemble my speeder did an excellent job of revealing how the culture respects technology to an almost spiritual level while not overwhelming me with exposition. This introduction built a bond between my bike and me, which helped me forgive the repeated times the speeder failed to come at my call because the AI couldn’t navigate various barriers. Most of the time, I remedied this problem by fast-traveling to an already discovered, nearby location, which would teleport both me and my machine to the same place. It’s a bit inconvenient but never took more than a few seconds away from the action.

Sable ends in the same way it starts, at home with family. The narrative payoff is not actually about your final choice, and that may rub more goal-oriented players the wrong way. However, I found the conclusion a fitting end to a side quest-filled exploration game. For those who love to explore, I can’t recommend Sable enough. Every element – beautiful graphics, compelling traversal, and player-driven plot – works together to ensure I simply lose myself in the world.

Wednesday, October 27, 2021

Film & TV Picks: J-pop group Arashi's concert film and anime Cowboy Bebop


 In straitstimes.com published an article which states thatBefore the release of the live-action remake of this iconic anime next month, check out the 1998 original, now available on Netflix.

Long hailed as one of the most influential animes of all time, Cowboy Bebop is set in a post-apocalyptic universe where Earth is almost entirely uninhabitable. The series is a neo-noir western about bounty hunters or "cowboys" who bring criminals to the Inter Solar System Police for the right price.

The crew of cowboys often encounter events that put them in danger and also force them to confront their past traumas.

Japanese boy band Arashi have been on indefinite hiatus since the end of last year (2020), but local fans of the idol group can still catch them in action on the big screen.

The quintet's first-ever concert film, shot with more than 100 cameras, documents one of the gigs during the boy band's 50-show tour in Japan in 2018 and 2019 to celebrate their 20th anniversary.

The film brings to life the experience of being in Tokyo Dome with the group, capturing the members in performance from all angles.

Tickets for the first five screenings were snatched up within 15 minutes of their release. Golden Village has added more screenings, with tickets going on sale on Oct 29 at 5pm.

Where: Selected Golden Village cinemas

When: From Nov 3 to 26, various times

Admission: $26 for GV Movie Club members and $30 for the general public. Each ticket comes with a set of five limited-edition postcards. Tickets go on sale on Oct 29 at 5pm and can be purchased via Golden Village's website, app and box-office counters.

Catch this South Korean horror film that arrived on Viu just in time for Halloween season.

It is about an abandoned training centre that has seen supernatural occurrences since a heinous crime happened there in 1990 - when a building manager murdered the centre's guests and committed suicide.

Since then, death has occurred yearly at the centre, forcing it to be closed down.

A paranormal investigator, played by actor Kim Kang-woo, is undeterred by the seemingly cursed building as he looks for clues about his late mother, a shaman who died while performing an exorcism at the centre. But he is not the only one, as three college students brave the centre as well to film a video for a competition.

Dragon Ball Z: Kakarot game Launches on Google Stadia


In Games - BANDAI NAMCO Entertainment America published an article which states that Bandai Namco Entertainment America announced on Tuesday that it has released the Dragon Ball Z: Kakarot game for Google Stadia on the same day.


The game launched in January 2020 in both Japan and in the West. The game is available for PlayStation 4, Xbox One, and PC via Steam. Bandai Namco Entertainment released a Switch port on September 24.

The first DLC for Dragonball Z: Kakarot, "New Power Awakens - Part 1," launched in April 2020 and featured characters Beerus and Whis. In the story, after beating Whis, Goku and Vegeta will be able to use their Super Saiyan God forms. In those forms, the characters will then fight Beerus. The "Part 2" DLC launched in November 2020. The DLC features SSGSS Goku, SSGSS Vegeta, and Golden Frieza. The "Trunks: The Warrior Of Hope" DLC launched on June 11.

Bandai Namco Entertainment describes the game:

Developed in Japan by video game developer CyberConnect2; the game tells the legendary story of DRAGON BALL Z, taking players on an unforgettable adventure to experience over-the-top battles and challenging quests while creating life-long friendships as they crusade to protect Earth from fearsome villains. Additionally, DRAGON BALL Z: KAKAROT will also present resolutions to long unanswered questions from the DRAGON BALL Z storyline through light-hearted side quests.

The game includes story and gameplay inspired by the Dragon Ball Z anime's Cell Saga and Buu Saga. The game also includes the playable characters Trunks and Bonyu, a new character designed by Akira Toriyama.

The game has English and Japanese audio and supports Neutral-Spanish and Brazilian Portuguese subtitles.

As of last December, the game has reached 7 million units shipped worldwide (including digital versions).

SOURCE:- YOUTUBE


Netflix Unveils - Kotaro Lives Alone Anime's - Youtube Trailer.

  Netflix unveiled a new teaser trailer for the anime adaptation of Mami Tsumura's Kotarō wa Hitori Gurashi (Kotaro Lives Alone) manga o...